Dive into the essential software and systems used daily by game dev professionals. Organized by department. So you never miss the tool that fits your role.
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๐ง Production / Project Management
Focus: Keep development on track, aligned and sane.
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JIRA - The gold standard for Scrum/Kanban task management in studios.
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Confluence / Notion - Documentation and planning sites that devs actually use.
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Trello / ClickUp / Asana - Lightweight task boards that scale from game jams to full pipelines.
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Miro / FigJam - Digital whiteboards for flowcharts, brainstorms and backlog planning.
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Excel / Google Sheets - Old but efficient for burn charts, budgets and milestone planning.
๐ฎ Design
Focus: Prototype, system-math, UI flows and design docs.
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Unity / Unreal Engine / Godot - Game engines that double as rapid prototyping tools and logic testers.
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Miro / Figma / Confluence / Notion - For flowcharts, UX wireframes and documentation.
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Excel / Google Sheets - For balancing, economy cures and XP scales.
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Twine / Ink - Narrative and dialogue prototyping tools.
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Eagle App - Asset reference and inspiration management.
๐จ Art
Focus: From 2D sketches to game ready 3D models and visual consistency.
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Photoshop / Krita / Procreate - 2D concept work and texture painting.
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Blender / Maya / 3DS Max - 3D modeling, rigging, animation.
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Zbrush - Scult high-poly assets.
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Substance Painter/Designer / Quixel / SpeedTree / Simplygon - PBR texturing, vegetation and optimized middleware.
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MagicaVoxel / Marmoset Toolbag - Voxel art and PBR renders for portfolio ready art.
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PureRef / Miro - Moodboards and visual consistency boards.
๐ Audio
Focus: Sound design, implementation and adaptive score.
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Audacity - Free audio editing software, staple for entry level SFX.
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Reaper / Pro Tools / Logic - Pro-level audio editing, mixing and mastering.
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Wwise / FMOD - Industry middleware for dynamic, context-aware audio.
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Unreal / Unity Audio - Engine side audio events and triggers.
๐ป Programming / Technical
Focus: Cored code, systems, tools and pipelines.
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Visual Studio / Rider - robust C#/C++ development with built-in debuggers.
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Git / Perforce - Version control for programmers and large teams.
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RenderDoc / Pix / Unreal Profiler - Profiler tools to track performance, memory and frame rates.
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Blueprints / Bolt / NodeGraph - Visual scripting for rapid prototyping.
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CMake - Build scripts, compile-time and packaging management.
๐งช Quality Assurance (QA)
Focus: Testing, tracking and ensuring game polish.
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Jira / Hansoft / DevTrack - Bug tracking and triage systems.
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TestRail - Creating detailed test plans and execution reports.
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Unity Profiler / Unreal Engine Logs - Automated and runtime bug detection.
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Console Devkits - For console certification testing and hardware compliance.
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Jenkins / Selenium - (For automation QA roles).
๐ Live Ops & Backend
Focus: Multiplayer systems, analytics, player data and engagement.
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PlayFab / Photon - Cloud services for player data, matchmaking and live backend.
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Gridly - Localization tool with AI-enhancements for tagging, syncing and translating content.
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๐ TLDR
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Production: JIRA, Confluence, Trello, Miro, Excel
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Design: Engine, Confluence, Excel
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Art: Photoshop, 3D software, Substance Painter, Quixel
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Audio: Audacity, Reaper, FMOD, Wwise
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Programming: VS/Rider, Git/Perforce, Blueprint, Profiler tools
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QA: JIRA, TestRail, Console Dev Kits, Build automation tools
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Live Ops: PlayaFab, Photon, Gridly