Game Design, Industry Advocate, Magnetic Chaos

About Diana

My experience at a co-development studio has allowed me to contribute to two unannounced triple AAA titles. Before these projects, I worked on the published Live Free-To-Play game, Vampire: The Masquerade - Bloodhunt.

My passion lies in crafting immersive experiences and designing levels that challenge, captivate and tell a story. My expertise lies in Game Design Documentation and breaking down mechanics to enhance player engagement. I thrive in fast-paced environments, balancing creative chaos with structured problem solving.

In my spare time, I enjoy streaming games on Twitch and TikTok, where I engage with my viewers whilst soft analyzing the gameplay. Together, we discuss various aspects such as Mechanics, Level Design, Storytelling and Design Decisions.


Skills

  • GDDs
  • Player Experience & Engagement Strategies
  • UI/UX Game Principles

  • Rapid Problem-Solving & Iteration
  • Cross-Disciplinary Collaboration
  • Presenting & Defending Design Decisions

✨ Always looking to push boundaries, because ‘good enough’ is never enough

Narrative Checkpoints

Some of my definining moments include attending Develop:Brighton 2024 (now as a speaker in 2025!!🎉), giving a talk on my career journey to college students at Birmingham Access College, running mock interviews at Staffordshire University and tending booths at various career fairs.

When I'm not gaming Gris, Death's Door, Skyrim and Mass Effect have my whole heart - my car is called Normandy pictured here.

You'll find me either devouring good food, cruising down lanes, cosied up with books, crafts or expanding my LEGO collection.

💠Drop me a message 💠