This section gives you a compass and a telescope. Whether youโre breaking into the field or navigating your next move, these insight pages will sharpen your edge and keep your sword gleaming.
Each subpage is a vault of curated resources, explained, not just listed.
๐ ๏ธ Game Industry Tools
Essential software and platforms that power profession pipelines.
Breakdown includes:
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Design tools (Miro, Confluence, Notion)
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Art tools (Photoshop, Blender, Substance Painter)
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Programming environments (Visual Studio, Rider, Github)
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Project management (JIRA, Trello, ClickUp)
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QA Tools (TestRail, JIRA)
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Audio Tools (FMOD, Wwise, Audacity)
Each tool will have; what it does, who uses it and tips or pitfalls.
๐ผ Job Sites
Where to find your next gig, whether youโre a junior or senior, indie or AAA.
Categories:
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General Game Dev Jobs (Hitmarker, Game Jobs Direct, Work With Indies)
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Remote-Friendly (Remote Game Jobs, Greenhouse listings)
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Studio Career Pages (CDPR, Naughty Dog, Supermassive)
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Diversity-Focused Boards (POC in Play, Women in Games)
Each with; what itโs known for, who itโs best for and bonus tips on applying.
๐๏ธ Game Industry Events
Networking, inspiration, recruitment and parties with very magical people.
Types:
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Conference (GDC, Develop:Brighton, Nordic Game, Gamescom)
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Festivals (EGX, IndiCade, PAX)
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Virtual Events (GameDevt.tv Summit, Ludum Dare)
For each; what it offers, who it benefits and links to tickets, talks or jam portals.
๐ฐ News Outlets
Stay sharp. Know the trends, Watch the industry move.
Types:
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Industry Analysis (GameIndustry.biz, GameDeveloper)
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Tech & Business (Polygon, IGN Business, Kotaku Reports)
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Behind-the-Scenes (Noclip, GMTK, Extra Credits)
Each one includes; Type of content, ideal reader and what makes it special.