Unannounced Triple AAA Project #1

Game Designer

Due to NDA restrictions, I cannot reveal full details until credits are officially published. Any imagery shown is for portfolio representation only and not directly tied to the project.

Project Details

Platform: Unannounced
Genre:
First Person Shooter, Action-Adventure
Engine:
Unannounced
Role:
Game Designer

Areas I Worked On

🐼 Combat Design
🐼 Accessibility

Approach & Development

👥Joining the team during early development, I collaborated directly with the client team; the Senior Designer and the Combat Designer, to support both foundational design work and live documentation. While navigating the early phases of pre-production, I took the initiative to read and internalize the core narrative direction, ensuring my design choices aligned with the world they were beginning to shape.

😈With enemies ready for iteration, I engaged hands-on with in-engine prototyping, helping calibrate enemy behavior in gyms and providing critical feedback that supported their mechanical and narrative presence. My focus was making each encounter feel a certain way.

👾During quieter phases, I led a deep-dive into accessibility, creating an internal Accessibility Bible informed by resources such as GameAccessibilityGuidelines.com, insights from The Last of Us Part II, and inclusive design principles drawn from film and interactive media. This document was tailored specifically for the needs of the project, designed to serve as a living reference for all departments to ensure barrier-free play.

💜Though my contract was brief, this role marked my first experience into AAA development, and I made every second count. From enemy tuning to accessibility, I contributed to foundational systems that I believe will make a real difference at launch.